Randall Glass Portfolio Page
Animation Reel/Portfolio
Latest professional Animation work (2020 Crucible from Amazon Games Studios)
Randall Glass animation reel. website: http://www.nailbiter.net
contact: randall.glass@gmail.com
Shot Breakdown (all keyframed unless noted otherwise):
(00:02)
1. Cinematic Vignette from Amazon's Crucible game. "Rahi & Brother". I animated the little floating robot named "Brother" (keyframed). Total short was 1min, 15 seconds.
(00:23)
From Amazon's Crucible game. A series of Stomper AI animations I keyframed. I animated a whole set of these including various idles/ambient life behaviors, other death anims, etc.
Stomper Gallop (keyframe)
Stomper Walk (keyframe)
Stomper death A (keyframe)
Stomper death B (keyframe)
Mocap polish shots from Amazon's Crucible game. These are a bunch of emotes. Was given mocap footage (as seen on the right side) and had to make the shot fit within 6 seconds.
(00:40)
Tosca helicopter gun emote
Tosca butt wiggle emote
(00:52)
Ajonah emote kata staff (mocap polish) - I used nCloth sims on the hat and ears using custom proxy geo, then baked back down to controllers. If there's a controller on a joint, I will make an attempt to put some animation on it. Couldn't count on the engine to simulate it properly right away, so I did it in Maya and baked it down.
(01:03)
Sazan emote violin. I like the little vibrato of the fingers on the neck. Had to add my own controller (locators with aim offset) to the rig to get it to move the way I wanted. I tend to add things like geo or other controls to help make a motion more realistic (and easier / precise).
(01:08)
Rahi crouch idle breaker (mocap polish) - Brother (little robot) was keyframed. Was given no direction on this other than "Rahi pushes Brother away". The mocap looked horrendous, so I tweaked it. Did a bunch of these crouch idle breakers (5 or 6). They were as complicated as a full blown emote and never got plugged into the game. That's life.
(01:14)
Ajonah emote tube dancer (mocap polish). This was a looping animation. I trimmed it here. I like the overlap I put in her limbs. Hat flaps and ears sim'd with nCloth again & baked down.
(01:18)
Ajonah emote bubble gun (mocap polish). I keyframed balloons for vfx reference. Fun little emote. I was given this assignment after they had completed the facial rig, so I added some animation there. "Pop!"
(01:23)
Ogre log climb - this was from an Animation Mentor assignment. I still kinda like it.
(01:26)
Source Filmmaker (SFM) short I made back in 2012 called "Scout vs. Witch" (vimeo.com/48605505). For the Witch I Z-brush sculpted some phonemes/visemes for her so she could say her lines. Yes, I'm Intimately familiar with .qc files, studiomdl.exe and the like. The entire process was an exercise in pain. I have never recovered.
Hey that's it.
Randall Glass
http://nailbiter.net
contact: randall.glass@gmail.com
Shot Breakdown (all keyframed unless noted otherwise):
(00:02)
1. Cinematic Vignette from Amazon's Crucible game. "Rahi & Brother". I animated the little floating robot named "Brother" (keyframed). Total short was 1min, 15 seconds.
(00:23)
From Amazon's Crucible game. A series of Stomper AI animations I keyframed. I animated a whole set of these including various idles/ambient life behaviors, other death anims, etc.
Stomper Gallop (keyframe)
Stomper Walk (keyframe)
Stomper death A (keyframe)
Stomper death B (keyframe)
Mocap polish shots from Amazon's Crucible game. These are a bunch of emotes. Was given mocap footage (as seen on the right side) and had to make the shot fit within 6 seconds.
(00:40)
Tosca helicopter gun emote
Tosca butt wiggle emote
(00:52)
Ajonah emote kata staff (mocap polish) - I used nCloth sims on the hat and ears using custom proxy geo, then baked back down to controllers. If there's a controller on a joint, I will make an attempt to put some animation on it. Couldn't count on the engine to simulate it properly right away, so I did it in Maya and baked it down.
(01:03)
Sazan emote violin. I like the little vibrato of the fingers on the neck. Had to add my own controller (locators with aim offset) to the rig to get it to move the way I wanted. I tend to add things like geo or other controls to help make a motion more realistic (and easier / precise).
(01:08)
Rahi crouch idle breaker (mocap polish) - Brother (little robot) was keyframed. Was given no direction on this other than "Rahi pushes Brother away". The mocap looked horrendous, so I tweaked it. Did a bunch of these crouch idle breakers (5 or 6). They were as complicated as a full blown emote and never got plugged into the game. That's life.
(01:14)
Ajonah emote tube dancer (mocap polish). This was a looping animation. I trimmed it here. I like the overlap I put in her limbs. Hat flaps and ears sim'd with nCloth again & baked down.
(01:18)
Ajonah emote bubble gun (mocap polish). I keyframed balloons for vfx reference. Fun little emote. I was given this assignment after they had completed the facial rig, so I added some animation there. "Pop!"
(01:23)
Ogre log climb - this was from an Animation Mentor assignment. I still kinda like it.
(01:26)
Source Filmmaker (SFM) short I made back in 2012 called "Scout vs. Witch" (vimeo.com/48605505). For the Witch I Z-brush sculpted some phonemes/visemes for her so she could say her lines. Yes, I'm Intimately familiar with .qc files, studiomdl.exe and the like. The entire process was an exercise in pain. I have never recovered.
Hey that's it.
Randall Glass
http://nailbiter.net
Marketing Poses
For Amazon's Crucible I also worked on a bunch of Marketing materials, which included character poses and storyboards/animatics for Cinematics (which never saw the light of day).
STORYBOARDING Sample (download video below)
As part of the Marketing/Cinematics team I also did storyboards for 4 Cinematic shorts (never produced). Shots were composed inside of Maya using proxy models & environments. Additional effects done in Photoshop and sequenced in Premiere. Click Download file below for MP4 video of 3 selected sequences.

Storyboarding Sample Video |